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Depth capture distance (Capturing) - allows to configure the limit of recorded depth buffer video, which allows to get more grayscale values but losing distance (suggested by Lucatim).Important: if you had an issue with actors or entities walking on stairs or slabs teleport immediately, make sure to disable Entity synchronization option in Engine Overrides category! Fixed Minema stopped recording due to window scaling when fast rendering fix is disabled.Fixed screen tearing when recording panoramic video, Synchronize mouse input when recording to avoid.Added option Motion Blur Linear Mixing which seems to improve quality of motion blur.Added option to control Entity synchronization to force entity positions as they would be in singleplayer.Added option to limit frame rate when recording.Added option to modify rendering distance when recording (suggested by wertos).Added thread synchronization option to force single-player games to run in a single thread (default keybind is Home).Added export AE scale keyframes, and add script to automatically convert two-node camera to one-node camera.Added panorama video support AE export and depth export.Thanks again to for another great update! 👏 😁 🎉
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